top of page
Adelia Rush Poster
layout_foret_N&B_A3
Voxel room
Divers Dessins DIgitals

Porte-Folio

Graduation Project

An interactive short film made alone in a year, on Unity, as part of my graduation film at the EMCA .

logo_logiciel_unity.png
Affrontement Alex et Raph

My training in animation cinema allows me to work on staging.

My interest in video games allows me to approach its themes and to use specific techniques of this medium.

Monstre sur le dance-floor
Dans la chambre d'Alex

It's a very personal project for me.

My Graduation project

2020

logo_logiciel_maya.png
wide_cover_02.png
raph_warrior_002.png
Video Games
logo_logiciel_maya.png
logo_logiciel_unreal.png

The Fifth Interaction

2021

I did the retopology, skinning, animations and integrations of animations in Unreal Engine 4 on this video game.
This is the vertical slice of an M2 project from Enjmin.

Break Away Project - VR

2020

During a 2-month internship, I realized the artistic direction, the graphic concepts, the realization of the assets on Blender, and the shaders on Unity of this VR game preproduction for the Compagnie des Martingales .

logo_logiciel_unity.png
logo_logiciel_blender.png

Adelia rush

2019

With a friend from the EMCA, we produced all the 2D and 3D graphics on this STMN student project.

We developed this demo in 3 months, which we presented during the ENJMIN Master presentation.

logo_logiciel_unity.png
logo_logiciel_substance.png
logo_logiciel_maya.png

Some assets I made (modeling + texturing)

GameTober

2018

One game a day for a month

Video Games

Short Movies

Short Movies

Elephant rose - Rigging, Modelisation, Texturing, Rendering - Maya Software - Substance Painter - Mental Ray - 2019
Various

Various

Procedural shaders made on Unity for the Nodevember

scene
Voxel room
Acting exercices
23 hours BD 2020

Theme: The border between Imagination and Reality
Constraint: Someone or something must be untouchable

We worked together remotely, and I made the storyboard for the comic.

Drawing board
bottom of page